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Old 05-31-2006, 03:33 AM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
Posts: 1,447
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As much as I hate your useless bloatty addition requests, this one isn't that bad. However I would have to ask for a few things differently.

player.guilds[] shouldn't exist, it would definitely bloat the hell out of the player object.

Perhaps a player.getActiveGuilds() function that returns an array of integers (IDs) of which the player is in, and can be accessed by using guilds[ID]

Also, of course, all of these variables would have to be read-only. Nothing should be modified in the guild database unless it is someone with the correct credentials to do so. I would feel a little uneasy if I logged on a server and some script was modifying my global guild.

One more thing: Guilds should not have clientside 'client.' variables. All variables added via script should be completely serverside. That would be a hell of a lot of information the server would have to send (and update) if all the guilds had clientside variables associated with them.
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