Quote:
Originally Posted by xXziroXx
Sadly, yes. Can't get around it until there's support for drawing tilelayers above players/npcs.
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So this is an unpractical level? Still cool, but it's been a while since I've played with tile layers.
I wish that Stefan would either just make tile layer 0 definitions used(that way we could hide layer 0 and make it a collision map) and add proper onwall/tiles functions for each layer.