Quote:
Originally Posted by BinaryCrash
What i was saying is that i planned to make my app load and work with mng files. Like it already do with png.
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Meh, what the hell, I only saw this just now. What I was saying is that Graal's gif2mng.exe does not convert to a correct MNG format, therefore you'd have to implement support for MNG yourself and can't rely on any public libraries/source code for it.