04-23-2006, 06:18 AM
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Classic Systems Admin
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Join Date: Sep 2002
Location: Vancouver, Canada
Posts: 735
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We're using serverside hit detection, that's all, but beyond that its all the same. The only difference is how lag affects it, and is just somthing you get used to.
I think when Massokre changed it recently, the way he implemented it relies on a certain function which isn't behaving as it should, and that's why it's a little dodgy at the moment. Rest assured, were doing what we can to work around this and improve the hit detection as much as possible. |
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