Quote:
Originally Posted by Angel_Light
Theres pages of documentations on Graal3d on both Graal wikis, we know most of the commands there just not available to us. And why should Graal try to become Mainstream? The have the potential in my opinion.
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They should try to go mainstream on the 360. Why the 360? The 360 has plenty of graphics power, hard disk space, support for headsets. The biggest reason Graal would be best on the 360 is because it would be the easiest to port to. Garage games has a new torque engine based off of the one graal3d is made up of.
"Because Torque X was written in C# and XNA, you can CodeOnce in C#, then run your game in Windows or on your very own retail XBox 360 using XNA Game Studio Express and the XNA Creators Club."