Quote:
Originally Posted by iBeatz
Ah yes, you're right.
I wasn't thinking straight when doing this it seems. Guess I was too frustrated trying to get my second collision check to work. Thanks.
Hezzy, can you suggest a simpler alternative to what I currently have?
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Well, it's just pong. You can just do an axis-aligned bounding box check, or rectangle intersection. You don't have to use any trig or angle work, just some basic math.