06-03-2017, 11:23 AM
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G2k1
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Join Date: Dec 2001
Posts: 1,040
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Okay I did figure out how to handle this, but still need help understanding how to stop an emitter without using hideimg() which causes a glitch with my script where the variables from the scope of the original emitter add to the new one instead of resetting when i do it that way. i just want to stop the emitter when my player is idle. |
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3DS friendcode: 1118-0226-7975
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