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Old 11-28-2011, 12:21 PM
Tashkin Tashkin is offline
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Thumbs up Just some ideas.

Changes that I feel would bring Graal Kingdoms back to life.

There needs to be many changes on Graal Kingdoms for this server to come back to life. Most of what I am going to say you all will instantly decline because of your selfishness, but overall it will bring life back to the server. So before you all completely shut out the idea of these changes just think of the big picture. I DO NOT THINK PLAYERS SHOULD BE RESET. In no way am I complaining these are simply suggestions that could possibly improve the server.

The economy of Graal Kingdoms has been ruined completely and most of you will agree. Here are a few things that I believe can help fix it.

Items:
I believe ALL items on the server should be obtainable by questing, shopping, blacksmithing, alchemy, and farming. There should not be any one of a kind items on there server. All that does it ruins the economy and messes up the balance in the game. I feel that every ones armor and weapons should be reset back to normal, no upgrades/blessings on them at all. I feel that all IWDs, EAs, EW, and other weapon bonus' should be removed from the server completely. You should have to use the blacksmith to upgrade your gear (with a chance of losing you item if it fails). This will help keep the server balanced. You should be required to have a certain upgrade scroll/item for armor and your weapons (obtainable by questing, shopping, or farming). I feel that items should require a certain level to be able to use them. When upgrading items the required level should be increased as well.

Quest:
There needs to be many more quest added to this server. I do not mean quest that only get you Gold Keys. We have enough of those and most are already broken. There needs to be several different quest on this server that not only help you level but also help you obtain armor and weapons. I think quest should allow you the get up to atleast mid-grade armor, weapons, and accessories. I think that instances IE the crypt should drop "Unique" grade armor (not just from the boss).

Levels:
This is an obvious. The server needs many more levels added to it. As of now there are only 3 places where you can level to get decent experience at a high level. These places of Brutals, Samurai Dungeon, and Crypt. The Crypt can only be done once a day. If you want more players on the server this has to be changed. Even as of now with 6-13 players on the servers the Samurai Dungeon is always occupied so that cuts off leveling for others. Brutals can be obtained by using dest scrolls in the haunted house which takes hours to get a 3-4? if you are lucky. So brutals in turn are not a good source to level. As stated already the Crypt can only be done once daily. There is not enough for players to do on the server so a rising player count is not going to happen until that changes. The easy way of putting this is that the server needs many more levels added to it.

Blacksmith Shops:
I feel that all gear up to mid-high grade should be craftable in the blacksmith shops. As stated before items should have a level requirement. This would give players a reason to play because they would have something to look forward to. It would also keep the economy stable. Armor/Weapons can be sold to the players that do not wish to gather the required items (sold by other players of course).

Alchemy:
There are so many alchemy books/scrolls that can be bought from the stores. I feel this should stay the same, but some of the requirements should be changed. There are certain alchemy items that require more then they should. An example would be the HSoD, it requires 1 potion of constitution and
1 potion of dexterity (GK Items) yet it doesn't offer CON nor does it offer DEX. That was just an example. Nobody is going to make that shield simply because of the requirements. Alchemy already has a chance of failure so that doesn't need to be changed. I feel any items that are not to be bought in the shops or able to farm should be able to create it with alchemy. Should require a certain level to be able to create these items.

Farming:
Farming for items should not be impossible to find items, but it should not be extremely easy either. Monster on the server already drop specific items, mostly worthless. The crypt will be my example for this feature. I have completed the crypt atleast 50 times and every time it drops 1 black cape and an essence. The drop rate is way to low. There should be a reasonable drop rate depending on the item. Dark Flame for example, only worth its look, should probably have a spawn rate of 1:8 times or so. I am sure the players on the server could come up with some reasonable drop rates for different items if these features were to be added.

Other Shops:
The other shops would be rings, spells, alchemy, and accessories. These shops should be improved drastically. There are way to many useless items that come from these shops and I feel those should be limited. The price on many of these useless items is a bit much as well. The spawn rates for items are completely horid. Rings, recipes, spells, and scrolls of some type of value do not spawn very often which limits players from advancing at all. Don't get me wrong I wouldn't want to see a RoW being spawned every other time, but the spawn rate for them has become almost exstint. I think the the spells, recipes, and the rings should require a certain level to use/learn/cast them.

Classes:
The server offers many different classes, but there aren't real requirements for them. You can be a mage yet you can have the same defense/atk/hp as a warrior/barbarian. This seems a bit odd to me, because the class doesn't really matter. I think each class should have requirements strengths/weaknesses. A mage should not be able to wield a sword, dagger, or axe. Mages should not be able to wear armor above "cloth" low-grade. They should be limited to wands and staves. Warriors should not be able to cast magic but have a weakness to magic and only able to wield a sword. Barbarians should have the same as a warrior except only have to use an axe. Priest should only be able to use a or staff. Thief should only be able to weild a dagger. These are just examples not to be taken as I want these specific things.


OverAll:
These are simply suggestions and yes I know they would require a tremendous amount out work to even get half of them added. I just wanted to share some ideas with everyone and get opinions of what you think. I feel if we even have some of these features added to the server that the player count would rise. To see all of these features added to the server would bring Graal Kingdom back to life completely. What would you change about what I posted. I know the chance of any of these changes happening are slim to none but I wanted to share my ideas anyway. Who knows maybe some of you scripters out there would actually want to help work on some of these features. Thanks for reading. Sorry about the spelling its very late.
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