Quote:
Originally Posted by BlueMelon
You could check a clientr variable...
player.clientr.quest_dungeonkey = 1;
..
if(player.clientr.quest_dungeonkey) {
// next level
}else{
// Not authorized
}
Obviously you would change the names to something that would keep your clientr variables organised.
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At the same time I want to learn. Player.clientr.quest would mean what?
Is dungeonkey the name of the item in the script you've listed?
What's variable 1 for?
The rest of it I can figure out with this=)