Quote:
Originally posted by EmortalDragon
Script it
It will be a hell alot easier
if (created||playerenters) {
addtiledef bravo_tileset.png,bravo_,0;
}else{
removetiledefs
}
|
wtf? so everytime that event gets looked at, but isn't true, you'r tilesets are removed (even though events shouldn't be checked when not called, nor should else be used with events...)