Quote:
Originally Posted by DustyPorViva
Projectiles for the bush.
As for death problem, script your own health system, or alternatively when the player is hit with health <= damage, toggle a flag that says the player is dead and DON'T subtract the health. Let the death flag overwrite all other movement.
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Ah, thanks for that death alternative.
I'm not great with projectiles, so I'll need a few pointers as to how to recreate the path taken by a thrown bush.