08-01-2006, 03:59 AM
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Scriptess
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Join Date: Aug 2003
Location: asmgarden.gmap
Posts: 606
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If the player is offline, the script doesn't require a trigger - when the player logs on, it sets their ticktime to 8 sec, if they miss the trigger, it warns them - if the player is offline, the warn doesn't go through.
I've already accounted for everything that you've suggested.
Anyways, that is off-topic.
Quite often when there is more than one person working on a project, the different pieces don't mesh together properly and don't work quite as well as either person intended - you'd know this if you were ever part of a large development team.
One person working on everything is usually the best way to go as far as making sure everything works properly - though a team is best for having additional idea of how to do things better.
Its amazing, you're both right and wrong at the same time. |
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