Quote:
Originally Posted by Gerami
I think some of my .graal levels from an old ass backup do this sometimes.
Delete everything in your offline tiledefs .txt, it might work. Yes, I do mean "tilesetnamehere.png,,0,0,0" too. Wipe it clean.
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Quote:
Originally Posted by DustyPorViva
if (created) {
removetiledefs;
addtiledef tilesetnamehere.png,prefix,0;
}
prefix would be whatever all the levels have as a common prefix. Like world_c-10.nw the prefix you would use would be world_. What this does is apply the tileset to every level that starts with world_, meaning the whole overworld and nothing else(unless you have more levels that start with world_.
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Tried both, still does it.