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High Priest & High Priestess:
Limit: 1
The High Priest is the master of day-to-day activity for the Church. While some of the smaller chapels have Nightly Vespers led by the fathers or deacons, the Grand Church of Dustari is led by the High Priest. He must ensure the stability and activity of the Priests and Priestesses, Deacons, Reverends and Fathers. It is his job to ensure that every town in the kingdom has a proper spiritual leader, and that the Grand Church runs smoothly.
Benefits:
Considered a member of the Low Court Ability to grant Sanctuary
Duties:
Overseeing the provincial branches of the Church
Holding mass and vespers at the Grand Church
Appointing Fathers and Reverends.
Cleric:
The Cleric is not a direct servant of anyone but the Cardinal, because they are empowered and obligated to travel the land of Dustari and it's territories, curing disease, healing the wounded, and striking back demons wherever they lurk. It is their sworn duty to be protectors and healers of the people, and to that end they may pass unimpeded into restricted military areas.
Often Clerics are assigned to a base, in order to ensure the health of it's recruits.
Benefits:
Unrestricted Movement
Duties:
Healing the Sick and Wounded
Fighting and Warding Demons and the Undead
Curing plague and disease
Developing medicines and remedies
Dereliction:
Allowing an innocent to die that was within their power to save (excusable), abandoning their post, conjuring the unholy.
Monk:
The Monkhood is a very serious commitment. Monks are dedicated to perfecting their bodies to a relentless point, where they reach a superhuman level. A powerful monk is capable of feats of skill that are nigh impossible.
For all this power, they learn self discipline, mental skills, and the ways of Warding. They are the enforcers of the Church, and a squad can usually be found protecting the Cardinal and High Priest.
Benefits:
Extremely powerful physical and mental skills
Duties:
Protecting the Cardinal and High Priest
Defending the Church and it's members
Defeats the Unholy and Demons
Defending the people of Dustari
Dereliction:
Failure to protect their mark
Abdication of their post
Priest & Priestess:
The Priest and Priestess are the most common ranks of the Church, and the lifeblood. They teach the masses, going from city to city to preach the word of the Church. While not as powerful or specialized at healing as a Cleric, nor as mighty as a Monk, the Priests combine both discipline and prayer to perform their job. They may be of any faith, so long as they serve the Church.
Benefits:
Eligible for promotion to either Cleric or Monk
Demands the respect of most Dustarians
Duties:
Educating the Masses
Spreading the power and influence of the church
Aiding the weak, healing the sick
Dereliction:
Abandonment of Faith
Abdication of Post
Deacon:
The Deacon is not what one considers a coveted job, but it is a needed one and a good stepping stone to greater things in the Church. A Deacon servers under a Reverend or Priest, keeping records, finances, and generally being an assistant and a sage. They often must retrieve books from the Great Church's archives, and serve as scribes in Inquisition Trials.
It is often a temporary rank on the path to Priesthood, or a punishment from the Cardinal.
Benefits:
Access to the Church Records
Duties:
Assisting the Reverend or Priest
Keeping Record of Church events
Being a scribe for public events and or Royal Proclamations
Abdication:
Defilement of the Church Archives
Abandonment of Post
Reverend:
The Reverend is a small step up from the Father, he is an honored father who has received the First Rite of Anointment from the High Priest. He still performs almost all the same functions, so see the Father for more information.
Father:
The most basic rank of the Church, the Father is sent to teach the Dustarian public the basic tenants of the Gods, and to inspire the people to have faith. To that end, most fathers are assigned to teach a single city, holding masses and vespers daily, or as is needed.
Benefits:
NONE
Duties:
Teaching the public about religion Holding Mass and Vespers
Abdication:
Teaching of Falsehoods
Commander:
Commanders lead the soldiers and swordsmen into battle, as sub commanders below the Field Marshal and General. They also help on training missions to keep the units fighting in good a cooperative fashion.
Duties:
Train the military and lead the armies into battle in co ordinated attacks under the direction of the Field Marshal and General.
Ranger:
An elusive lightfooted marksman, a ranger spends much of his time in the wild forest lands and is an accomplished hunter. In wars, a ranger will target key figures with archery independently of the rest of the archers in the army.
Duties:
Often trains archers and and archery ranks to increase their skills. Sometimes performs duties of a scout when strong combat skills may also be required. In war, will target key people.
Benefits:
Well respected for their skills and dedication.
Dereliction:
General poor acts. Claiming to return from a hunt with fresh meat when actually sat around all day and picked up something long dead that was just found behind a farmer's shed.
Archer:
Very accomplished with the bow, an archer is the head of a group of bow/crossbow/men/women and direct the targeting of the group.
Duties:
While ensuring his people are well trained beforehand, in war he will direct 'on point' whom the group should focus fire on. Once he targets an enemy, his group fires upon the person until he issues a break command, the target falls, or a new one is targeted. His goal is to ensure the largest hail of arrows falls upon and slays an enemy as quickly as possible, therefore
freeing the archers to attack their next target.
Benefits:
Bunk and private chest in the barracks
Dereliction:
Failing to train the other archery ranks, general abandonment.
Bowman/Bowwoman/Crossbowman/Crossbowwoman:
Generally will become archers after time, these people are still very skilled with missile weapons.
Duties:
In war they target the individual marked by the Archer in their group and fire in unison until that person falls or a new target is acquired. When not directed on point by an archer they should target spell casters, or whomever would disrupt combat the most for the enemy.
Benefits:
Bunk and private chest in the barracks
Dereliction:
Logging off to dodge military service, regular failure to be present during drills.
Scout:
Renowned for speed, a scout can enter enemy territory and return to tell about it. More than speed, a scout often relies on not being seen. Traveling light they may not be the most well armed warriors, but hey have an important role in our army.
Duties:
Scouting for military recon purposes.
Benefits:
Bunk and chest in barracks (when added)
Dereliction:
Logging off to dodge military service, regular failure to be present during drills.
Head Scientist:
The Head Scientist is a rather under appreciated rank, for they are responsible for most of Dustari's technological advancement. He may employ a team of Alchemists and Scientists to research, experiment, design and develop. He is considered a very, very Minor member of the Low Court, and serves directly under either the Chancellor or Royal Family.
Duties:
Expanding and preserving Dustari's knowledge, developing new weaponry and technology, overseeing the kingdom's alchemy and science.
Benefits:
Low Court Member, Receives a grant from the Kingdom to invest in research and development.
Abdication:
Bad behavior, inactivity.
Royal Miner:
The Royal Miner is a rather odd position, in which the miner is under the direct employ of the king or queen, and thus receives room and board in the castle in addition to a small salary for mining. Roughly 35% of the Miner's findings are returned, and their job may also entail processing the ore into nails and other vital supplies. Under some circumstances, they may also collect and process lumber supplies as well.
Duties:
Mining and processing lumber and ore for the royal family and the kingdom stores.
Benefits:
Receives room and board in the luxurious castle, keeps part of their findings, and may receive special endorsements when ascending to a new rank. Hard work is rewarded, after all.
Abdication:
Bad behavior, inactivity, stealing from the kingdom stores.
Royal Scribe:
Limit:1
The Royal Scribe...is not a coveted job by most. But a loyal scribe keeps dutiful and accurate records of important conversations, events, and history. While they may not be the most highly respected, they are a vital and appreciated asset.
Duties:
Recording important conversations from toguilds and wars, events, and history.
Benefits:
A small salary from the kingdom, preference when changing ranks.
Abdication:
Inactivity, bad behavior, falsifying records. |