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Ranks Detail:
Here are the ranks itemized, all the information is here, listed in the same order as on the Ranks Overview page. They are not entirely organized by group as they simply reflect the rank list as it appears in game.
King & Queen:
Rights: All
Limits: 1 King, 1 Queen
Monarchs of the Kingdom, the King and Queen, set policy and oversee the affairs of the nation. While the Royal family have final say on all matters, they are also responsible for the kingdom's prosperity - they cannot make excuses for persistent problems but rather, it is their duty to solve them. At least one, King or Queen, should be regularly active to ensure personally that the kingdom is thriving. The ultimate test of the King and Queen is the welfare and contentment of the Kingdom they rule.
Duties: While it is up to the various Leader Ranks to ensure that those within their file follow RP rules and remain in good conduct, it is up to the Monarchs to make sure everything remains on track and that any breakdown in the system is caught and corrected.
Any duty missed by others that adversely affects the welfare of the Kingdom must be addressed, by the King or Queen if need be.
It often falls on the King and Queen to interview, evaluate, test, and grant citizenship to new members of Dustari, as well as often exile those who cause grief and ensuring they never return.
All projects of any scale are overseen or at the very least, approved by the King or Queen.
Benefits: Cannot be demoted without full out revolt for dereliction. Absolute power. Gets to be first in line at the buffet on cheesy-steak night. Large Personal Chambers in the castle (coming soon)
Dereliction: Dereliction occurs when problems persist, eat away at the nation, and nothing is done. Ignoring citizen's concerns, hiding or avoiding the kingdom to avoid dealing with problems constitutes failure to meet the expectations of a good monarch. That does not mean the Royal Family is immediately removed, but that it surely lowers the reputation of the monarch, and persistent neglect should likely result in resignation in some way. This is NOT the same as differences of opinion standing between a few without a middle ground found. Prosperity and contentment of the Citizens come first, and as long as the nation is as well off or better than all the lands in general (as GK goes through swings), there are no grounds for removal of any kind. The fact that it is possible to remove a monarch for dereliction in no way means that standards of loyalty to the kingdom and to its Royal Family should not be expectedly high.
Queen Mother:
Rights: All
Limits: 1
Queen Mother is mother to the Queen and King of Dustari and enjoys all rights of the Kingdom while empowering and teaching her descendants rules of etiquette, proper royal conduct, and the foreboding handling of power gracefully. She enjoys the respect of Dustari for her age and past rule of this great kingdom. If only one Royal exists, for instance a daughter or son, she will prepare her son or daughter as King or Queen and assist in choosing a proper King or Queen who will so sit beside.
Benefits: The Queen Mother is a retired Queen of Dustari and cannot be demoted nor removed unless by Royal Order of the King and Queen. She is renowned for her wisdom, courage and strength of will as well as her love for her children. She will occupy quarters beside the Queens stateroom within the castle.
NOTE: Until her demise, she enjoys her title. Upon her demise, the title
goes void until such time as the next Queen retires.
King Elder:
Rights: All
Limits: 1
King Elder is the retired King and enjoys all the rights of the kingdom. Much like the Queen Mother, his role is to ensure the monarchs benefit from his years of knowledge and rule. Rarely seeking out the monarchs to give advice, he usually councils only when called upon. His reign behind him, he will put most of his time into helping the kingdom with various projects that are inline with his children's vision of the nation.
Benefits: The King Elder is a retired King of Dustari and cannot be demoted nor removed unless by Royal Order of the King and Queen. He is well respected and occupies quarters within the Castle.
NOTE: Until his demise, his maintains his title. Upon his demise, the title
goes void until such time as the next King retires.
Aegis Knight:
The Order of the Aegis Knight is a fallen order, no longer in use but still on the list. The last of the Order was Eban Falls, who died a long time past.
Aegis Mage:
Limit: 1
The Aegis Mage is from an ancient order of mages, generally dedicated to protection magic, or more specifically, the use of magic to protect and defend a specific ward. An Aegis Mage is a protector of something tangible and real be it kingdom, family or building. The Aegis Mage is a high rank in the Mage hood, is not under the direction of the Arch mage, and may coordinate with the Order as a consultant would.
Duties:
The Aegis Mage often trains many of the apprentices and even wizards of the Mage Orders. Of primary concern is the ultimate safety of whatever is his protection.
Benefits:
The Aegis Mage has an entire tower in the castle grounds (when completed) for a full sized laboratory and quarters.
Dereliction: General.
Ethereal Knight:
This rank is one of a kind, for a great Dustari warrior who died and returned from beyond the grave. Please do not jump from a cliff and request this rank or similar without decent original RP that has been approved.
This rank is outside the other military ranks for obvious reasons.
Paladin:
Limit: 1 generally
Holy Warrior of the highest order, the Paladin serves the Church as a Knight above Knights, skilled both as a healer and a warrior, and follower of the very adulate Paladin's Code.
Most Paladin's where previously impeccable Knights or Cavaliers that also very devote religiously. There is not a limit to the number of Paladins, but they are rare all the same.
Duties:
Paladins are very helpful, always ready to defend the kingdom and faith alike. Their roll is very demanding. Paladin may be appointed to direct and manage the knighthood and to ensure the strength and honor of knights remain true.
Benefits:
Paladin's enjoy a well-deserved impeccable reputation for honesty and fairness. When added, private quarters in both the cathedral and Knight's Hall will be provided.
Dereliction:
Any behavior that break's Paladin's Code can be grounds for demotion. Long unexplained absences or absences during times that result in general moral decay going unchecked may be grounds for demotion.
Cavalier:
Limit: rarely appointed
This is a Knight of exceptional leadership skills. Cavaliers lead knights and are members of the knighthood.
Unlike a Paladin, a Cavalier is not associated with the church; but instead, is more associated with nobility and may be granted a noble title for exceptional valor in some cases, or may be of noble decent.
Duties:
The health of the Knighthood and often-other branches of the army is always on the mind of a Cavalier. He must tirelessly ensure the knights are renowned both for their honesty and unbending strength. When the knights wish to make a request as a whole, often it is a cavalier that is sent to the castle to make the request. In a dispute Cavalier must often take the high road at personal cost to avoid controversy, as his reputation must remain impeccable.
Benefits:
Cavaliers enjoy a great deal of respect for their sacrifices and efforts. They also have private quarters in the Hall of Knights.
Dereliction:
A flawed reputation or offering a poor example of leadership, regardless of previous exploits, may be grounds for demotion. Cavaliers have high standards and must maintain that level of effort.
Knight:
A Knight is the true symbol of Dustari, unyielding strength held to unbending honor. Knights should be very strong, however the strongest warriors rarely are granted into the knighthood - it is chivalry and the virtues of honor that make a Knight.
Duties:
Knights primarily train squires, but also train others in the army, simply out of a strong sense of duty to the kingdom and its army. They must also pass the Code of Knighthood onto the Squires before they are ready to be tested for Knighthood.
Benefits:
Private quarters in the Hall of Knights (when complete).
Dereliction:
Failing to uphold the conduct befitting a Knight will result in demotion.
Squire:
Squires are Knights in training, on par with soldiers. They study below knights and Cavaliers, until they are ready to be knighted in a ceremony in the Castle or Hall of Knights (when completed).
Duties:
Often complete many tasks for the kingdom, assayed by knights and above and always of a charitable nature. They must obey orders with strict discipline.
Benefits:
To Study regularly with knights
Dereliction:
Should a squire appear to abandon interest in his studies and training, then he will likely be transferred to the army as a soldier. |