
06-19-2001, 03:34 AM
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Low res, high class!
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Join Date: Mar 2001
Location: Coming soon to the Super Famicon
Posts: 5,164
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No point arguing about what happened before. Many mistakes were made and we need not worry about them now.
Anyway, perhaps I should have been more specific before. Here are some "right" and "wrong" examples.
Wrong: "Gonmon kicked Dante, sending him to the ground."
Right: "Gonmon initiated a high roundhouse kick."
Wrong: "Marle punched Tybalt squarely in the eye."
Right: "Marle leveled a mean punch at Tybalt's eye."
Wrong: "Dante's knife sliced Sisok in the shoulder as it flew past."
Right: "Dante threw a knife at Sisok."
Um... filling in other character's dialogue is discouraged. When possible, make your lines as complete as possible to eliminate the trouble of long conversations instead of filling in what your others say. However, sometimes it's okay to make them do some thing because it would be to difficult, as long as it's non-binding, like
Dante: "Dante arranged to travel with Tybalt to the Dustari castle."
instead of
Dante: "Tybalt, let's go to the Dustari castle."
Tybalt: "Okay."
Dante: "Dante went to the Dustari castle."
Tybalt: "Tybalt went with him."
As you can see, in that case leaving the other characters alone would be awkward and difficult. So use your best judgemen. don't do something you wouldn't want done to you.
Most of all, don't be cheap. The flipside of these rules is that you have to be honourable and accept a few hits instead of dodging every attack made against you, incensing your opponent into doing the same. You may not be able to resist the temptation. But remember if you do you're being cheap and nobody likes playing with a cheap roleplayer. |
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