View Single Post
  #5  
Old 07-16-2004, 09:36 AM
MasterNuke MasterNuke is offline
Ed
MasterNuke's Avatar
Join Date: May 2002
Location: Boca Raton, Florida
Posts: 1,473
MasterNuke will become famous soon enough
Forts section:
Since there are some of you that are mad crazy about forts... here are some ideas for that... Fort Runes.
"Fort Rune"s are basicly enchantments placed on the fort... to aquire such runes, the king or someone with rights must purchase them with the kingdom funds and place them... they are placed where the flag is and is activated... some may have daily upkeeps and will drain more money from the kingdom's funds.

Rune of Structure - Gates and Siege Weapons have increased hit points. No upkeep
Rune of Infantry - Bestows a similiar effect to Heroism Potions(double click the rune when next to it). 250 Charges.
Rune of Escape - Double clicking of rune will send player back to home kingdom's castle. No Upkeep
Rune of Regeneration - Bestows Regeneration on members and allies that are within the fort. 500 platinum per day.
Rune of Thorns - Areas near the walls of the fort deal small physical and poison damage when touched. Lasts 1 day.
Rune of Supplies - Siege weapons have infinite ammo and repair costs are half. Lasts 1 day.
Rune of Darkness - Bestows darkness on enemies approaching the fort, forcing them to use torches(or Diancecht followers) to light their path.
Rune of Fire/Cold/Electricity/Missiles - Bestows attuned:fire/cold/electricity/missiles to defenders within the fort. No Upkeep.
Rune of Armor - Bestows level 50 armour spell. 300 charges.
Rune of Counterwall - Bestows Counterwall around the entire fort to prevent magic attacks. Lasts 1 hour.
Rune of Create Missile - Grants user arrows/bolts for use... 500 charges of 50 arrows/bolts.
Rune of Strong Winds - Fort slowly blows away enemies. Lasts 30 minutes.
Rune of Beasts - Constantly summons monsters to defend the fort. Lasts 2 hours.

I could make up a lot more but the list can go on forever.
Reply With Quote