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Originally Posted by Lance
I think the plan is for it to be automated by scripts and stuff, though it wouldn't hurt to have someone to watch over the system. A script doesn't have the experience in dealing with people, who to watch out for, etc.
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It sounds like, with enough experience at hand, someone could just script that stuff into the hypothetical program that you're talking about. Just adding someone to deal with player relations does sound like it would be fail safe, but just double the hassle of having to take care of both, when one or the other could do both jobs just fine.