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Originally Posted by Tyhm
The difficulty comes in trusting the client to do the calculations. If the client lies and the server repeats it, there's problems; the server has to at least make sure the client's answers are reasonable.
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I'm referring mainly to the delays involved with triggeractions. Without an NPC Server, there's no need for the triggers, as you can simply perform whatever you need clientside and it'll be sent to the other players automatically. This allows for the person using it to see it working instantly, but everyone else will have a delay. With the NPC Server... NOBODY gets the "instant" version.
