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Originally Posted by Projectshifter
With variable rights and tilesets as well, and think I'll add an option to either edit the level directly, or have it make a copy of it to edit so you can use like /revert to go back to the saved copy, or you can save the version once you're done, and then have it overwrite the existing. Little more power and flexability 
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a few of those things i already incorporated, the only thing i guess i didnt do, was add other tilesets to be allowed to be used, im sure if i sat down and wanted to do it however, it could be done.

though