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Originally Posted by G_yoshi
The boat needs to be a serverside NPC since you said you're using an NPC server, correct? At that point you can control it with setshape2  Like I said a few posts before, one big script is a NO NO! It will take much more time to load versus small scripts. It sounds efficient to put it all in one, but its the exact opposite. If you want I have the script(s) for 2k1's old moveable pirate boat. You're much better off to do it that way because the boat should be on its own. Setshap isn't meant to be used with showimgs to begin with. :/ It won't kill you or the server to use a seperate NPC for the boat. Besides, doing it like that would allow you to actually move the boat between levels like on 2k1. It would give a better sense of realism rather than just magically teleporting to your destination 
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Pfft... it is CLASSIC after all... we'd go nuts if we didn't get teleported everywhere as if by magic. In addition, you're wrong about the script being serverside. The script was 99.9% clientside save the triggeraction warp. I don't believe two showimgs and a showchar using hide and show would very much affect somebody's lag significantly, and I even think it could have worked better with lag so that you could see the timer as it hit 0 instead of it forwarding straight to the boat. It's much easier to keep track of two NPCs than it is to keep track of six.