Quote:
Originally Posted by dlang
I don't care if you can do it in the gani I want to be able to do it from the script, its not that hard. just have like:
setshape3 index,x,y,width,height;
I would also like to be able to make images out of tiles by using the tile coordinates in the tile selection window, not by pixel.
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So do it with script. You know you can put scripts in ganis, right?
This is what is irritating to me :/ What you want can already be done, you just choose to avoid doing it yourself. And what purpose would you have for making images out of tiles? Are you just going to dump an image in a tileset? Kind of stupid if you ask me when you have commands like showimg and even ganis to do a lot of things for you. It could potentially be more useful with your command suggestion, but I hope you are aware that there is an actual size limit to NPC scripts. A command like that used on my playerworld would be silly because I use lots of NPC objects even though they are reoccurring scripts.
One big NPC script takes longer to load versus lots of tiny scripts. I really try to avoid using setshape unless I'm defining something like a bridge or defining warps. <-this is the response to why you shouldn't use one NPC for all scripted objects in one level. Its not efficient to dump them all in one. It would be like trying to eat a meal all at once: very difficult and time consuming....and not efficient.