Ummmm okay sure.....
Due to the fact that the bomy uses freezeplayer in its script im pretty sure there is another script that calls it to freeze its gani and movement but you will have to ask stefan but this below would work if you were a bomy and had the freeze flag or variable set.
if (playertouchsme&&!isweapon&&!hasweapon(Bomy Bow)&&strequals(client.race,bomy)) {tobomyweapons Bomy Bow;}
if (bomyweaponfired&&playerdarts>0) {
playerdarts-=1;
setani bomy_shot,bownameifitsinparams;
freezeplayer2;//You will need to find out the bomy freeze variable for this part
shotarrow playerdir; //Umm you can use this but i make my own arrays for stuff like this ... more custom.
} |
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Last edited by TB3; 06-16-2001 at 07:05 AM..
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