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Old 04-03-2004, 08:48 AM
-Ramirez- -Ramirez- is offline
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Quote:
Originally posted by Dach
thats what canwarp2 is for, silly!
Documentation says otherwise.
Quote:
canwarp is for npcs which already know the way
and want to be warped exactly like a player
(good when you use the waytracker item for
recording a way for police npcs or so);
canwarp2 is for overworld npcs which move
randomly, so this is using the normal links
and check for onwall on the destination level,
it also doesn't let the npc go into small
links (houses)
Going by that, it would seem that canwarp; should allow warping on ANY link, regardless of size.

Quote:
Originally posted by Dach
Oh yeah, it was made with the original intent for use in npc characters correct? So I guess that good 'ol Stefie figured that would be the most logical place to put the warp detecter. Makes it somewhat tricky in places, but I can't think of an easier way to do it.
I have no clue what it was intended for. You never know with Stefan. :P

I just hope all of these problems I run into are fixed in 3.1. Well... 3.1 is supposed to have link detection. I'll just make my own damn canwarp if the built-in one still sucks.
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