Quote:
Originally posted by R0bin
this.xx and this.yy??
if (actionplayerwarp) {
with(getplayer(#p(0))) {
setlevel2 #F,30,30;
}
}
//#CLIENTSIDE
if (playerchats&&startswith(/summon,#c)) {
tokenize #c;
triggeraction x+.5,y+.5,playerwarp,#t(1);
}
yey for not giving triggeraction hackers a break
|
this.xx & this.yy were to make the player summon to the summoner's position.
