
02-17-2004, 07:26 PM
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Registered User
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Join Date: May 2001
Location: US of A State of VA
Posts: 658
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On the subject of speed hacks I had designed an npc once that determined distance travled clientside and actual possible distance you could move server side in that ammount of time, and if you travled to far to fast for a long period of time it would send a message to rc saying that you may be using a speed hack.
Maybe, if your server is having alot of trouble like that implement something similar into the system npc?
Just an idea
*Edit by fast i mean extremely fast like you just transversed 3 levels in a few seconds or ran around in a circle 8 times in 2 seconds lolz* |
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