I found a bypass to that...
NPC Code:
if (actionserverside){
sendpm #p(0);
}
//#CLIENTSIDE
if (playerchats){
setstring message,;
addstring message,#c;
triggeraction 0,0,serverside,#s(message),;
}
Addstrings would make the "'s and the ,'s stay. It works magic ;P