I didnt understand where in the stuff you could pass variables for attack damage
so from clientside to actionserverxxx i want to pass 5, i did
NPC Code:
...
this.xxx = 5;
...
triggeraction 0,0,actionxxx,#v(this.xxx);
if (actionserverxxx) {
thiso.xxx = strtofloat(#s(clientr.xxx)) - strtofloat(#p(0));
setstring clientr.xxx,#v(thiso.xxx);
}
The Above is a short example of what im trying to get at, but i cant seem to get it to work.