
01-14-2004, 11:11 PM
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Registered User
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Join Date: Jun 2003
Location: United States
Posts: 18
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Anyway,
If someone decides to purchase a server and development it in any legitimate way they want to, they're completely entitled to that: no individual or playerworld itself should be isolated and singled out because some kid comes along, parsimoniously rating its quality and conceptual method. In the end, Graal in and of itself is a concept that can only be expanded but so much in ANY playerworld before becoming completely intangible to the engine altogether. Furthermore, the audience of this GAME should be considered: there is a predominate number of pre-teens/teenagers who play this game, and -- hypothetically -- if they were to purchase a server, they would center it on logical, common factors including personal perference, which will ALWAYS be, in some way, contrasted or antagonized by popular inter-playerworld driven propaganda. What's more, the progression of any given server's physical and player volumes is entirely chaotic and unpredictable conclusively, because though a social relationship exists in between playerworlds you can never deicde if the next day one random outsider views a server that some would call substandard, but loves it so much they bring hordes of account-buyers to Graal the very next week and THEY become the new superpower of player population. So that defeats the whole player-potential complex and proves that "bumping", exclusive lists, and weeding out the weak are all spawned from ******* folishness. That's where it stops.
Establishing some twisted server quota based off of snide, derivative analysees that some kid pulled out of their ass is like regrouping the planets in the solar system based off of how they appeal to some random hobo on the street: it doesn't make sense and it's not going to happen: people need to understand that there is a COST associated to owning, orchestrating, and maintaining a massively multiplayer network such as Graal. There are some servers in development that I've seen that I completely adore simply because of the atmosphere and how it feels to play it -- 100 people don't have to feel the same way as I do to sustain this server and keep it open to the public. That's some seriously discriminative bull if its rebuttled. Eliminating the ever-so-important central factor of acquiring capital to continue driving the basis of the game's existence itself is like throwing your alienware off of a 37-story building to see how durable it was -- it's nothing but some randomly conjured experiment that'll do nothing but immediately resolve in loss. How's that for wasting money? |
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My other signature is clean.
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