Thread: Kingdom Amnesia
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Old 01-13-2004, 03:39 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by narkotic
1. There's more that can be involved than just wars.
Most of Ed's rants were about a lack of wars, in a manner of speaking - at least as far the expansion and such are concerned.

Quote:
Originally posted by narkotic
2. Acts such as that would be out of character, and also be considered the action of a single party. In such a situation, you'd be booted out of your kingdom for attempting to bring ruin to the diplomacy shared between the two countries.
Really? That's exactly my point. Even though the example wasn't meant to stand up to a test, if we want wars, we need reasons for them. They don't even have to be valid, just believable. And the best reasons, IMHO, are those based on interaction, spiced with creativity.

Quote:
Originally posted by narkotic
I think MasterNuke's rant is valid. He is ranting about the very character of the Kingdom's themselves. They are no longer roleplayed to their original roots. Would the Dustari or Zormites of the past consider an alliance together, or even with the Samurai whose honor they hold most dear? Would the pirates segregate themselves in a corner and forget the rest of the world exists? Would Forest stand for the modernization that the other kingdoms have forced upon nature, destroying and slaughtering thousands of nature's creatures and creations?
For one, things change - there are family-ties now between Dustari and Zormite, and - while this is rather ooc - many Samurai/KJ wouldn't know honor if it stepped them on the feet.
But let me ask you - what should we do? Most players wouldn't be able to handle such a situation - or rather wouldn't want to and just keep pking. Besides, why should we all of a sudden rp hate against a former ally? While we need dynamics, changing them without some reason will be very counter-productive.

Quote:
Originally posted by narkotic
I've noticed that people argue a lot about RP in this game. At the base level, methinks, a change has to be made on the character of the separate Kingdoms themselves. Where are their stories? Where is their culture? The closest I've seen/read, is the article on 'how to talk like a pirate' in the Pirate forum. Then there's Forest's tendency to use elven language while they converse with others. I have even adapted some japanese words into my vocabulary, just to attempt some authenticity while I am in character.
I see a difference between what you rp and how you do it. You can portray a pirate by talking about boats and attacking ships at sea (simplified), and while saying arr every now any then might add, it doesn't make you a pirate on it's own right.
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Quote:
Originally said by Stefan
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