Quote:
Originally posted by dlang
I got bored after playing on it for 5 minutes.. There were NO instructions as to what to do.
Gfx aren't everything...
Zone is like... if you started a new game on Halo... and they just put you in some hallway in the Pillar of Autum without a gun... while the ship is being attacked and expected you to go fight the invaders and didn't tell you how to do anything or how to get a weapon.
The GFX are good, but it wouldn't be very fun if you ran around trying to get a gun while you get killed.
~Inverness
|
Haha, that made me laugh out loud.
It's true though. It's like the makers of the server forgot that the players haven't been developing everything right along with them.
Player's don't know the in's and out's of the system like the staff do. I have no idea how to do anything there. I couldn't get out of the first area. I somehow managed to equip binoculars that were ridiculously hard to use. I walked around and just saw people standing there not talking. Then moving like 4 minutes later. I could barely even tell if they were alive. I thought they were NPC's for a while.
It seems like a server that had a good start, and good early development. Then it kinda just fell apart and the staff just slapped stuff together in an attempt to finish it. I really don't see what all the hype is about though. It has no real original ideas. I read the FAQ today as to what the goal is on the server and basically it's this:
Kill people to make money. Make money to buy bigger guns and augmentations. Kill more people.
Wow, that's deep. Let me shed a tear for that insanely creative gameplay idea. Wait... that's not a tear of joy...