
01-02-2004, 05:50 PM
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Registered User
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Join Date: Dec 2003
Location: Florida
Posts: 100
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Event and RP tie ins
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I remember back when I used to play Graal a few years ago ('99 or 2000 I believe), there were so many quests to do that I had a hard time finding them all.
As far as quests are concerned here in Graal Kingdoms, pretty much the only one I really see is the one that involved the golden keys for stats (which eventually allows you to get all your stats to 20, real rp-ish quest there *sigh).
It'd be nice to see these new items and such introduced in new quests rather than 'let's send 30 or so people in the labyrinth and hope someone finds the exit after an hour.'
I'm unsure what restricts this from happening. I am sure that it's something to do with maps needing to be updated to fix some of these issues. If this is the case, then perhaps some improvements to the game server to allow on-the-fly quest building and updates to landmass and areas to reduce the need to rebuild landmaps.
It'd just be nice to start seeing the vast amount of space in the kingdoms used, along with empty areas on the main continent as well. Plus, it'd be more interesting to start seeing lore involved in events, and have something available to a larger group of people than just the lucky victor of a contest.
Roleplaying is more than just acting 'in character' as well. RP is also the environment around you. So if the direction of GK is to go into the direction of a RP-encouraged online game, then I'd suggest something in this direction as well.
I'm not sure whether this has been suggested or not as well. I didn't see anything relating to it when I did a glance over, nor since I've been here... then again, I haven't seen a tie-in with an online quest generator/builder as well. |
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Norm Kahn
Seisen Youjutsusha of Kurenai Joukai,
Bane of Sanity
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