Yea... someone kicked the bucket of Graal beans and spilled them all over the floor...
This is my story...
The point of Graal as I remembered it... Graal was an adventure game... a fun one where you hung out with friends... went out and did whackey quests that sometimes made no sense... and later grew into a larger community of players who added on to that adventure...
The day that the fun waned was the release of Graal2001... which started the begining of people endlessly working instead of doing whackey adventures... face it... you hated hammering that stupid durby with that wooden hammer... I turned back to playerworlds...
The day that Graal2002Alpha came out... everyone was like ooo... ahhh... ohhh... it seemed like this would be a new horizon... a new change to look forward to. I got on, got a bunch of cool stuff in less than a day. For such a long time everyone waited for the adventures... it didn't come for months...
When it did come... I was shocked... an RPG system? O.o this is new... so I played... and adventured, farther than most... after the Underground dungeon.... the adventures stopped coming... and the fun slowly turned to boring and tedious work...
Graal Kingdoms is the shame of Graal history... to think we paid for this...
Is it possible to fix this? Here's a few ideas...
1. Junk the mudlib... go back to the old way... it was funner and simpler... (quote this if you want reasons why)
2. With the obnoxious and complicated mudlib out of the way... It should be easier to make things... less numbers and complicated function calls to fiddle with, less bugs/exploits too... dump loads of content into the game... make it an adventure again... don't forget the whackyness

3. Fun > Work... if someone has to work for something, keep it out... this is a game... no one wants to work in a game...
4. Separate the main game qualitys from the optional side qualitys... main part is the adventure... the fact that theres Kingdoms is a setting, not a requirement. If someone wants to RP... they can go fun with that on the side...
5. There is no #5... (quote this if you want me to rant more ideas)