The things I take into consideration for a Good Level are different than what a lot of the Eleetist Level Makers that popped up arround the time of 2001 would like to consider a good level. Take your ugly, bloated, tiling-style and stick it
You know, most people don't even care if a level looks like a peice of art (how ever abstract it may be) they just care if it's fun, and bug free
