Thread: Pathfinding
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Old 12-28-2003, 03:07 AM
MysticHaste MysticHaste is offline
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I'm not sure if its worth the effort for graal really.

The easiest way i can see is by making waypoints for npcs to follow along the paths. (For world travel I mean. Just a few points in every level for the NPC to goto as to avoid obsticles.) (Going to adding, going back subtracting)

Have the npc look for next point, goto it, goto the next etc.
To have REAL pathfinding requires too much processer power. But Please do prove me wrong, I'd love to see someone release a real time pathfinding npc, everything I've seen has been terribly stupid (*I think it was rogueshadow that made the ball that just dragged itself left, as soon as it needed to go right it would just sit on the wall)
Or takes a long time to find the path then starts. (Though it worked beautifully when it did start (several minutes later))


But in small areas (like walking to a bakery in a town or a blacksmith) You could always just make pre-scripted walking paths.. (Like The 2k1 Police Officers.. and the fishing guy etc.)
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