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Ugh...it disgusts me to see ANYONE complain about an idea that will bring balance.
The fact is, if balance is going to be brought upon, people with the most power in the game are going to be unhappy if they're attatched to their power. This is the whole point of balance, people lose their power to come down to where others can "reach" them.
Yes, people may quit and complain about these issues. The fact is though, that with balance, you can have more players come to the server. Let's say, that, monthly, GK only gains about 4 new active regular players, and 5 regulars quit. And we'll say there's about 90 active players. Well, when there's balance, many may quit.... So let's say the game is balanced and people get mad. So then, 70 of those regulars players quit (yes, we'll say that 70/90 people disagree with the balancing, since by now, many of the good rational people who wanted balance have given up on Graal and spend their money more wisely on another MMORPG instead of wasting time debating to improve Graal.). However, now there's only about 2 regular active players quitting per month, and there's like 15 new regular active players coming to join our community monthly. And this count of 15 keeps increasing monthly, first month, 15 new people come, the second, 20 new people come, the third, 30 new people come.... This is what a SUCCESSFULL balancing-act would do. Basically, by bringing balance and doing all the effortless things that need to be done, but aren't done because people are afraid everyone will quit (reset...do some balance to the systems like class systems...bring back roleplaying, even better than Valikarlia's has ever been; afterall, this is supposed to be more "professional" than Val, so it should have to be "better").
So while you lose the current players, you get many more coming because the game was "fixed". |