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Old 12-21-2003, 02:00 PM
Termina_Owner Termina_Owner is offline
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Erm... Don't feel good.. Been awake about 16 hours, but I can't take it much longer... Reading this thread took about... erm... Thirty whole minutes, and well...

The leveling system should change... I mean, from level 1 to level 2, your going twice as much expriance required. I boasted up to level 12, and then, well... I'm still going.

I'm suggesting a more dynamic way of doing, lets say:

You start at level 0, to reach level 1, you must have the level you'll reach multiplied by 1000, added by the previous... Like that:
Level 0: 1K (0 +1K)
Level 1: 3K (1K + 2K)
Level 2: 6K (3K + 3K)
Level 3: 10K (6K + 4K)
Level 4: 15K (10K + 5K)
Level 5: 21K (15K + 6K)
Level 6: 28K (21K + 7K)
Level 7: 36K (28K + 8K)
Level 8: 45K (26K + 9K)
Level 9: 55K (45K + 10K)
Level10: 66K (55K + 11K)
... And so on...
That would only work if the ammount of experiance earned diminished entirely... Hardening the harder monsters. The differance between the levels would get consideribly high when you go up, however, well... That's only my idea. Gah... My Head..

Let me think up some formula for this pattern... Think! Gah... I'm tired.

for (i=0;i<currentlevel + 1;i++)
leveltonext = leveltonext + i*1000;
... Now, in form of a line... Erm...


Anyhow... I can't think... I'm sorry, just can't.

Anyhow, for weapons, I don't think it would change much really... I'm not planning on having very much Event Items, and well, for the first few months I've been playing, I completely avoided Events because I thought the other players would just own me... Didn't go in an event yet. I mean, when you see a level 91 barbarian in the world, how the hell could a level 1 defeat him.

Anyhow, for the weapons... I say it's the currency that's really messed up. I never seen used Silver or Gold before in trades... Silver is what a commoner should be getting, not 10 plat for a bread... I'm used to that 5 silver coins was enough to feed a person for a week... Commoners would get 5 silver coins for food and all, and people who took risks would get a couple of gold coins... Now, how the hell did everything end up being worth in platium? Isn't that suppose to be the rarest, and not the most common currency? If you could diminish the currency, aswell as the ammount of weapons there is, then maybe that'd be fix... The Powerhouse would still end up being powerhouses, at a much more difficult rate... And levels would be more significant, whereas now I'm only leveling for Spell Points. Head Hurts...

Finally, a server reset wouldn't be such a bad idea... It would leave some thinking on how they could fix the problem, maybe making more event items that do less change... Whatever way, powerhouses won't like it, the newbies will, and the mild won't really care... The Role-Players would be much happier, and the non-roleplayers won't... Maybe something you could do is make a set ammount of event items, and give them all to the kings, in which pass them on as a sign of "honor", and not some item they trade for a lot of money... If you have a Pirate Shield, it would prove that you are pretty respected among the Pirates, and not that you spent a lot of cash for it. Maybe the items can go out of the Kingdom, like a gift from the Pirates to the Samurai's for thier terms of alliance, but they shouldn't be sign of powerhouses, but more of a sign of respect the kingdom give them.

Out of topic, but while my humble mind can think of it... To fix the lag, you could make that the items in which monsters drop only last a few seconds/minutes... I'm pretty sure the ammount of items laying all around the place lags up the place... And please forbid, out of all the pets, the only thing that does serve common sense is Horses... The rest are pure dedication to lag. Sure the monkey's are cute and all, but I wouldn't give much a damn if they were abolished, or at least rendered useful... Maybe when the climb the trees they drop coconuts that can then be used in some kind of redemy to a certain sickness (Not all diseases/sicknesses should be cured all that easily, for scury, a little set of words shouldn't heal you completely, as for the glok poison, those same words shouldn't also... Maybe perticular types of them).

If you are searching for more diverse role playing, make jobs much funner... I mean, you could gain skills in bread making, and then you become the kingdom's bakery... Instead of every player able to make perfect breads the first go around, they should have much more difficulty... The king should be granting rewards to well-working (RP-wise as well as effert wise) citizens, whereas shaming those whom don't know what they are (... Sadly, the majority of the people I ask what thier rank does, they say they don't know... How can you roleplay when you don't even know your assigned job?), in the end... Make items for jobs! Or at least, you could make it where the people have recipies, like a Bread of the Wise would be made by Flour and Water of the Wise... Or Bread of the Forgotten Warrior should be made of flour and con/str potion... Maybe having the player select a certain type and ammount of mixtures that the player would be able to learn new recipies.

Man, I'm tired... I think I should leave this here. Glad you read all the way! Wondering what you think about this.
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