Quote:
Originally posted by graaliholic
A good way to prevent kill stealing, make whomever swings at the monster first (whether hit or miss), be the "owner", and you must hit(can still be a miss) the monster every 10 seconds or lose ownership. Only the "owner" and his/her party would be able to damage the monster, and once the enemy dies, the killer gets priority for the items (10 seconds perhaps), then if they have a party, they have the next priority for the item (maybe 5 secs this time), then if it is still on the ground, anyone can claim it.
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That is quite familiar... I mean, it's an awesome idea, actually, brilliant... but I do believe Gravity Team already made that idea, and as of now, are implementing it. (No more tanks

)
Sorry to mention Ragnarok on here, but I figured that I'd just put in my 2 cents.
I think there should be a system just like this, but the problem is, KS'ing will evolve. Itll become *omg lord* *fast oldbie runs infront of oldbie hitting it once* *kills lord* *takes all the parts, and continiously regains the ownership of the items so nub cant get any* *waits for another lord and repeats*
>.>