Quote:
Originally posted by -Ramirez-
No. Surely you're not forgetting that move; sends starting coordinates as well.
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You'd be executing it on the server, so I assume you're talking about sending those coords to the player. I'd be surprised if
those were truncated too, but I won't rule it out. I was just talking about the collision-detection part of the problem; regardless of what the player sees, the NPC's true position will not overlap a wall if the proper option is passed to the move command.