Quote:
Originally posted by deman1171
Yea, i guess but i don't see how games like RS and Furcadia have more players, graal has alot of stuff, tons of servers.. it's cheap too.. it would be nice to have over 100 people on ever server..
But i guess graal is never going to go that big. Even though it could.
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More servers = fewer players per server, fewer staff per server, etc. The more servers we have, the more spread out the talent will be. While this is in theory a good idea (more room for individual talent to flourish, for people to realize their visions for servers), we can't really predict the long-term effects this will have on Graal. I'm not terribly experienced with those other games, but I'd wager they're more centralized, with a more hierarchical developmental and administrative structure. That could explain why they've got more players (if they do). It could also be merely that since there are so many servers here, there are fewer players per server, thus it seems as though there are fewer players overall. However, as Stefan has already pointed out, this is not the case - Graal as a whole has more players now than it did ~6 months ago was it? I don't remember the exact timeframe of the comparison, but it was quite valid.