Quote:
Originally posted by GoZelda
I think you can with callweapon...
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yeah but;
Quote:
if (created&&!isweapon) {
toweapons -dash;
destroy;
}
if (weaponfired) {
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I had pasted it into that level and started converting it into this system but I got sidetracked and left the dash whith the other system
hehe, I forgot about that untill Gilt pointed it out