Do you always walk the same speed, regardless of frames per second?
If so, then Graal uses a frame-rate independent movement system.
Meaning, the more frames/second you have the slower the co ordinates increment while you walk. Game engines record the time since the last frame.
eg, Y = Y + ( (0.6/1000) * timeElapsed )
1000 milliseconds in 1 second, so you divide 0.6 by 1000 .
y = increasing.
- I talk to Boco alot
