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Old 09-29-2003, 08:45 PM
Ningnong Ningnong is offline
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Do you always walk the same speed, regardless of frames per second?

If so, then Graal uses a frame-rate independent movement system.

Meaning, the more frames/second you have the slower the co ordinates increment while you walk. Game engines record the time since the last frame.

eg, Y = Y + ( (0.6/1000) * timeElapsed )
1000 milliseconds in 1 second, so you divide 0.6 by 1000 .

y = increasing.


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Last edited by Ningnong; 09-29-2003 at 10:36 PM..
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