
09-18-2003, 01:12 PM
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Registered User
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Join Date: Sep 2003
Location: This Dimension
Posts: 109
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Yeah I need that 33% part in there. But if you are in charge of your character, and no one can add equipment to you, then power leveling isn't really possible. Can a lvl 10 hit a monster once and then let the lvl 1 get the rest? Yes. Can a lvl 99 do this? No. The gap is so great they would get 100% of the kill, aka deal the most damage. Why? Because they would kill the creature in one blow. I'm making it able for players about 10 levels higher than you to help, but beyond that the newbie won't get anything. Now there is the subject of boss fights. Bosses can only be killed once be each player. So that will deal a high level right out of a boss zone. I'm also sealing off dungeons to players once they killed the boss. So they can't go back. That means flags and triggers.
The bigger deal are event days. On these days high lvl and low will team up to gain rare items and use any technique possible to win. I'll design it let's say so a hidden item has appeared in a newbie dungeon, and another in a high level dungeon. A newbie and high level will need to team up. Because the game will be half way linear separation between newbie and vetran will be common. But I only want to seperate them on the power leveling. A newbie could be escorted to new lands with a high level. Certain places will have level limits. So don't expect a newbie to stroll into a high level zone. But expect to meet each other in towns that are connected by docks and teleporters. Each player chooses their own home town...
Man! That's a lot! I cringe at the site of making it. But watch me make it. Anyone wanna help me?! I don't bite! |
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Any rule that has no exception is doomed to fail.
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