Quote:
Originally posted by wildwog2001
Im not sure if what you said was what i needed but
hasweapon
ended up working and this was my final script
if (playertouchsme){
toweapons Stuff Adder!;
}
if (hasweapon(Stuff Adder!)) if (playerchats&&
strequals(#c,Add 1000)){
players[index].rupees+=1000;
}
but for some reason it adds 2000?
|
don't put events (aka playerchats) within other code blocks.