Quote:
Originally posted by CheeToS2
would be neat.. but still, wouldn't you still have to wait a loading time similar to one as if you were loading the whole client, even it were RC or something, no? O_o (fear 6 am type)
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Depends. I imagine much of that time is spent:
1) Indexing files, which wouldn't be necessary if all the requisite resources are included in a single relatively small pack.
2) Preparing other game-related stuff like tile arrays or whatever, which would also be unnecessary if the client doesn't log in as a player.
Sidenote: Obviously only the clientside parts of the scripts would be included in the pack, and the rest would be stored on the server. The client would tell the server what mod it's running (if any), and that value would be checked against a list in server options to see if it's supported. If not, the connection closes.
I guess actionplayeronline (or some equivalent) would probably carry a parameter telling the CNPC what type of logon it is, too.