
09-05-2003, 08:36 PM
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Somewhat rusty
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Join Date: Mar 2001
Posts: 5,059
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3/10, at most.
The tiles used to make the crass look unplain are pretty much random and do not fit together very well. It does not have bigger objects or an ongoing "theme" thingie, but are just all kinds of outside tiles thrown together.
The path is quite nice, but I still deem the more flat path tiles superior as there are more of them. The stone tiles inside the path look pretty nice, though.
The bottom building looks as if it had been built directly on the path, I do not think that's good. I do not think the roof tiling makes much sense either. The wall is quite creative but I do not think the chosen tiles fit together well... some of them do have grassy corners, while not used on grass. I do not like either how the stick-like parts merge into the normal house tile when they touch the ground. The border of the stairs looks strange too, I think.
I think the coast has too many rocks in the water, it seems strange. Also there is some tiling error with the tree that is the most left one in the most bottom row, just left to the other building.
I think the building is supposed to be built on top of the trees. But I do not think that the tree's perspective allows this to be done with the tiles that were used on them. Not only do the house tiles not tile very well like that, but they look more flat and perspectively wrong compared to the trees. The yellow/red tiles on the "path" on the building aren't used very well either, I think. Why is it random like that? You'd think someone building a house would spend some time making his paths straight. The house's wall looks too random, I think. The left and right borders of the platform give me perspektive headaches, too. |
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