Quote:
Originally posted by Discharge
In my opinion, I feel the main reason of Kingdoms problems is the process of creating items and monsters. It seem like were developing stuff without really thinking how its going to fit in the game. We have killer rabbits, killer worms, killer mushrooms, T-Rexes, alchemy books and items that have no use, weapons overseeing the older weapons, spells that don't work and a unbalance of classes. So bottom line is, the game was not planned well. We just have to remember that this game was going to be supposedly a role-playing game and ended flopping into a hack & slash game. (A Crappy hack & slash game may I add) In addition, having kids as staff members; well you can’t really expect anything grand from a game controlled by kids so the organization will be most likely poor. I’m sure some of you have notice but when the numbers on the server decline, we add something new and draw back the players. This is what I believe is keeping the sever afloat temporary however, if nothing is changed it will eventually die out.
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Dude.... pure genious... all I godda say, is stop adding things that arent bug-free, and start from the start, finding bugs, and fixing the game, then, re-test staff for positions, and go about resetting us with priviledges. (i.e. people who dont want to let go of character can be reset with 1 weapon of choice, armor, yada yada).
:edit: I hated Vega... cheap girlish ****head.
Thankies, bai