Quote:
Originally posted by adam
I think I know what you mean, But not really...
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If I constantly rotate the fireball, I should see particles flying out in all directions. Instead they are limited to a few relatively distant angles, making them look more like spokes of a wheel than a smooth, continuous projection. Interpolation could fix that.
Another note: It's often better to use a single array than one for each field, but it'll all change when V3 is released anyway - multidimension arrays rule ^_^