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Old 09-02-2003, 05:54 AM
adam adam is offline
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1) Interpolate between start and end headings when the player is turning, so that the particles are sent out evenly.
I think I know what you mean, But not really...

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2) Increase the variability on the tail when it's moving quickly. It looks more like a blowtorch than a fireball.
Yes, it does constrict the spread upon reaching maximum speed, easily changed.

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3) Don't use so much trigonometry! This could easily be handled with vectors alone.
Yeah, I could no doubt add another array and use vectors alone. I just wanted to use angles for some reason. I'll prabably change this.

On another note: I learned vectors in trig class?
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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