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1) Interpolate between start and end headings when the player is turning, so that the particles are sent out evenly.
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I think I know what you mean, But not really...
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2) Increase the variability on the tail when it's moving quickly. It looks more like a blowtorch than a fireball.
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Yes, it does constrict the spread upon reaching maximum speed, easily changed.
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3) Don't use so much trigonometry! This could easily be handled with vectors alone.
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Yeah, I could no doubt add another array and use vectors alone. I just wanted to use angles for some reason. I'll prabably change this.
On another note: I learned vectors in trig class?