
09-01-2003, 09:28 AM
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Script Monkey
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Join Date: May 2001
Posts: 18,222
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Particle effects are always pretty cool. Suggestions:
1) Interpolate between start and end headings when the player is turning, so that the particles are sent out evenly.
2) Increase the variability on the tail when it's moving quickly. It looks more like a blowtorch than a fireball.
3) Don't use so much trigonometry! This could easily be handled with vectors alone. |
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